虚拟世界英语?“VW”通常是英语缩写词,代表”Virtual World”,即“虚拟世界”。定义:在计算机领域中,”VW”或”Virtual World”主要用于描述一个数字化的、非现实的环境。应用场景:人们在这样的虚拟世界中,可以在网络或游戏中体验不同的角色扮演或进行社交交互。例如,那么,虚拟世界英语?一起来了解一下吧。
virtual world
英[ˈvə:tjuəl wɜː(r)ld]美[ˈvɚtʃuəl wɜrld]
[词典]虚拟世界;
[例句]Up to four players can compete in a virtual world of role playing
最多可以有4个玩家在一个虚拟世界中扮演角色互相拼杀。
The two great inventions, computer and Internet, have been developing at a surprising speed in the past half century. At present, a virtual world has been built roughly, which is quite different from the former real one.
In virtual world, by the aid of advanced communicating means, people contact each other wider, more convenient and much cheaper than those in real life. Never could I, a Chinese, imagine that I’m able to talk with my American friend free across the Pacific in traditional society. It seems that the virtual world is smaller than the real one.
What’s more, it’s shown on screen and heard from earpiece rather than being touchable that everything in virtual dimension is possible not to be real, as a famous saying among cyber worms, “Nobody knows you are a dog.” Speech freedom is enough, though, netizens suppose it necessary to keep private matters secret.
What is done can’t be undone in real life, in addition, and yet you can find it possible to revive yourself in computer games and to restore deleted documents in virtual office. What we have done can be rescued in virtual world.
Nowadays, the two dimensions are combined closer and closer. In my opinion, keeping a balance and living a colorful life seems to be our goal.

《从虚拟世界中学习现实生活中的技能》
这篇不仅有虚拟和现实比较,还有怎样利用虚拟世界,从中学到现实生活中所需的技能。个人认为比较深刻。
Virtual world teaches real-world skills
Game helps people with Asperger's practice socializing
"Brigadoon" is a real-world experiment in social skills made virtual, a private enclave limited to a select mixture of caregivers and individuals with Asperger Syndrome, a higher functioning form of autism. The inhabitants, or "Dooners" as they call themselves, enjoy the same privileges as those in the more public arenas of "Second Life." They are free to create their own digital representations of themselves, called "avatars," build virtual houses and seek out friends. And, most importantly, they are free to create a "second life" with a level of social interaction that, for reasons of their condition, has been hard to come by in their real lives.
Is gaming a good thing?
Talk of video gaming can set off feelings of unease among parents — no one wants a kid to be glued to a screen for hours on end. But the stakes for children with Asperger's and other autism spectrum disorders — who have difficulties with social interaction — tend to be higher.
At issue is the importance of developing enriching personal relationships and becoming a part of society. While video games can be educational and entertaining, their reputation as a solitary activity can present an impediment to progress for people with autistic disorders by limiting their exposure to social situations.
Researchers are also concerned that playing video games could simply become one of the many repetitive activities that an affected child engages in.
"One feature that highlights the risk of video games is that the behavior of children with autism can be repetitive. They like sameness and routine," says Sally Ozonoff, an associate professor of psychiatry at the MIND Institute at the University of California, Davis. This preference for repetition and familiarity often limits their experiences and prevents them from learning how to adapt to new situations.
But if used correctly, video game technology could be beneficial. "Children with autism have a natural inclination to video games and television," Ozonoff adds. "The goal is to try to exploit that inclination therapeutically."
New technology in the works
Researchers around the world are now attempting to do just that. At the University of Victoria in British Columbia, cognitive psychologist James Tanaka is using a custom-built game called "Let's Face It!" to teach facial recognition. Actually a suite of mini-games, the program uses photos, sounds and positive feedback as part of a scoring system to encourage kids with autism to learn.
"You can have kids do an exercise, but they usually don't have the richness or the continuity [of the video game]," says Tanaka.
Meanwhile, researchers at the University of Edinburgh and Glasgow Caledonian University are creating video games to study cognitive skills in children with autism using a revolutionary interface: gesture recognition software that registers the players' movements and transfers them to the screen.
"From my work, I know that a lot of children [with autism] have production skills we never would expect," says Maggie McGonigle, leader of the project and an expert on non-verbal communication. "So I'm hoping that language-like skills are locked up in their brain even if they can't speak."
Back to 'Brigadoon'
But in the small world of video games with real-life applications for people with autistic disorders, "Brigadoon" stands out.
When "Brigadoon" founder John Lester, an information systems director at Massachusetts General Hospital and research associate at Harvard Medical School, discovered the virtual world "Second Life," one of the first things that came to mind was how he could share the experience.
A decade earlier, Lester had founded Braintalk Communities, a self-help support site dedicated to neurological conditions. "I'm big on creating spaces where patients and caregivers can share experiences and emotional support and essentially help themselves," he says.
"Second Life" was different. Although not exactly a game, it was rooted in 21st century game technology. In gaming parlance, "Second Life" was "immersive," a world that's both three-dimensional (think "Halo 2") and "persistent," meaning the world is always up and running.
"A lot of what's happening in 'Second Life' is social," says Lester. "And I thought that this could be a fantastic place for people dealing with Asperger Syndrome. Give them a simulated environment and let them practice social skills in a three-dimensional space."
Individuals with Asperger's usually aren't comfortable in social situations, but many display an innate understanding of computer technology. These two factors — social deficiencies and computer knowledge — made them perfect candidates to test "Brigadoon."
Last year Lester purchased a virtual island in "Second Life," invited participants from Braintalk Communities to establish a claim, and in July 2004, "Brigadoon" was launched.
Taking the tour
Although virtual, it's possible to explore "Brigadoon" like a real-world island. On a recent personal tour, Lester and "Brigadoon" resident Jamison Read, a mother of a son with Asperger's, showed off the sights.
The tour began inside the Temple of Zeus, a meeting place positioned at the top of "Brigadoon's" highest hill. There are meeting places throughout the island — precisely the type of spaces that individuals with Asperger's would avoid in the real world.
"That's what most of the spaces around "Brigadoon" are focused on," says Lester.
The tour led to a valley and past an aquarium inhabited by a jumping shark created by an individual with Asperger's who goes by the online name of Coos Yellowknife. Nearby, a virtual screen mixed snapshots of past "Brigadoon" social events, like a virtual lobster dinner, with photos from the real-world.
"People with Asperger Syndrome get pretty 'beat up' by society," says Read. "Here they can go at their own pace and move into the mainstream."
Read originally joined "Brigadoon" to discover if the game would help her son who has Asperger's. He is still figuring out if he wants to join, but for Read there was something about "Brigadoon" — its whimsy, the ability to be creative with colorful virtual gardens and homes, and its reputation as a safe haven — that compelled her to stay.
"I have learned a lot about [Asperger Syndrome] from the adults here, so I am trying to help my son counter some of the problems he will have as an adult," she says.
"Brigadoon" is still an experiment. It is small in size — just 16-acres if the island existed in the real world — as well as in population. The world may be rich in color, but communication is limited to instant text messaging. When compared to the $10 billion video game industry, "Brigadoon" and its host world "Second Life" register as a mere blip on the radar.
But in a field where the quest to lead an enriching and "normal" life is measured by even the smallest steps, "Brigadoon" may be a sign of how video game technology can be used for good.
Lester is already convinced. "[The inhabitants] have learned a lot about themselves in how they socialize and they've gained confidence," he says.
And, as the "Dooner" named Coos wrote in a "Brigadoon" blog, "We are aliens in this RL [real world]. SL ['Second Life'] has showed me it is OK to be an alien in a strange new world!"
问题一:虚拟世界,用英文怎么说The virtual world
问题二:虚拟世界的英文Virtual World
问题三:再见 我的虚拟世界 英语怎么说?farewell, my virtual world~
问题四:\"虚拟世界\"用英语怎么说?fictious world
问题五:不要活在虚拟世界。翻译英语Don't live in the virtual world
问题六:“我对虚拟世界的观点”翻译成英文是?'My view on the virtual world'
问题七:现实和虚拟世界的联系越来越紧密 英语怎么说?英语翻译 必采纳了采纳加关注谢谢The relation between the real world and the imaginary world is getting closer and closer.
问题八:虚拟世界和现实世界就像白天和黑夜一样,把我们的生活分成两半。这句话用英语怎么说?Virtual world and real world like day and night, our life is divided into two and a half
问题九:关于虚拟世界的英语小品剧本加翻译……翻译不是这么简单的…译员以工时收费
问题十:以虚拟世界为题写一篇英语作文The two great inventions, puter and Internet, have been developing at a surprising speed in the past half century. At present, a virtual world has been built roughly, which is quite different from the former real one.
In virtual world, by the aid of advanced municating means, people contact each other wider, more convenient and much cheaper than those in real life. Never could I, a Chinese, imagine that I’m able to talk with my American friend free across the Pacific in traditional society. It seems that the virtual world is *** aller than the real one.
What’s more, it’s shown on screen and heard from earpiece rather than being touchable that everything in virtual dimension is possible not to be real, as a famous saying among cyber worms, “Nobody knows you are a dog.” Speech freedom is enough, though, netizens suppose it necessary to keep private matters secret.
What is done can’t be undone in real life, in addition, and yet you can find it possible to revive yourself in puter games and to restore deleted documents in virtual office. What we have done can be rescued in virtual world.
Nowadays, the two dimensions are bined closer and closer. In my opinion, keeping a balance and living a colorful life seems to be our goal.

“VW”通常是英语缩写词,代表”Virtual World”,即“虚拟世界”。
定义:在计算机领域中,”VW”或”Virtual World”主要用于描述一个数字化的、非现实的环境。
应用场景:人们在这样的虚拟世界中,可以在网络或游戏中体验不同的角色扮演或进行社交交互。例如,在多人在线游戏中,玩家可以在虚拟世界中竞技;在如SecondLife这样的虚拟现实平台中,用户通过客户端软件和服务器维护着自己的虚拟生活。
商业价值:对于许多公司,如腾讯,虚拟世界和相关的游戏增值服务是其业务的重要组成部分,为公司提供了重要的收入来源。
现代科技产物:网络空间作为现代科技的产物,也被视为一个虚拟世界,反映了”VW”或”Virtual World”在互联网时代所扮演的重要角色,代表了数字化体验和虚拟社交的新领域。

以上就是虚拟世界英语的全部内容,在信息化时代,英语缩写词“VW”被广泛理解为“Virtual World”,即虚拟世界。这个术语在计算机和一般领域中颇具影响力,其拼音为“xū nǐ shì jiè”,流行度达到了399。它不仅在游戏和虚拟社区中占据重要位置,还涉及到了网络空间和增值服务的提供,如腾讯的虚拟世界应用。内容来源于互联网,信息真伪需自行辨别。如有侵权请联系删除。